![]() We have a dedicated community manager who is very involved with the community that has sprung up around Empires of the Undergrowth.”įorge your empire in the world of ants, building extensive nests and managing an intricate hierarchy in a way that puts the real-time strategy genre under the microscope. We read all of these and they have significantly shaped the evolution of the game - especially when we start to see the same point raised by multiple people. Since the early days of the project, we have received thousands of feedback messages through our forums, social media and Discord server. “We try to facilitate community feedback and engagement wherever possible. ![]() How are you planning on involving the Community in your development process? “We may raise the price when we leave early access” Will the game be priced differently during and after Early Access? Over the course of early access, we plan to introduce new content as blocks of complete missions, ready to play.īugs are also an inevitable possibility (the software kind), however we are beta testing separately and will make every effort to resolve issues before pushing early access updates.” Therefore the experience should be similar to the final product. This content is considered to be complete and unlikely to be added to between now and final release (except for potential bug fixes, performance updates etc). The early access version includes stand-alone missions with unique creatures, music and narration as well as a “formicarium” story mode. “We have re-structured some parts of the game specifically for early access. What is the current state of the Early Access version? We are also releasing periodic extra missions that are not part of the main story campaign.” Over the course of Early Access, we plan to introduce new content as blocks of complete missions, ready to play. This content is considered to be complete and unlikely to be changed significantly between now and final release (except for bug fixes, performance updates etc). “The Early Access version includes six (soon eight) stand-alone missions with unique creatures, music and narration as well as a “formicarium” story mode which has three (soon four) devious missions to test your colony. How is the full version planned to differ from the Early Access version? ![]() However this can change as game development is by its nature an unpredictable process.” “As of early 2023, we estimate a further 6-18 months of development to reach our version 1.0. We feel this has ultimately resulted in a much better game and we want to continue moving forward with help and suggestions from players, and this has worked so well we're likely to continue that even after Early Access!”Īpproximately how long will this game be in Early Access? “Since releasing our first demo we have received mountains of feedback from the community, which has been constantly shaping the game’s core mechanics and features. ![]()
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